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Beitrag 2415 von 2963 (82%) |<   <   >   >|

Autor Baba
Datum 23.07.03, 08:06
Betreff Java in HTML


Wie binde ich Java in HTML ein?

z.B. diesen Text. Wie muss ich den verändern, um ihn in HTML einfügen zu können?

// Mastermind Java implementation
// By Karl Hörnell

import java.awt.*;
import java.lang.Math;

public final class mastermind extends java.applet.Applet
{
    int i,j,k;
    int pointX,pointY,pickX=-1,pickY=-1,dragX=-1,dragY=-1;
    int dotMap[],pointMap[],secretCol[];
    static int shadX[]={0,8,142,142,136,136,0},
    shadY[]={242,246,246,10,0,242,242};
    int pickedCol=0,changedCol;
    int pickedDot,changedGrfx,currentRow;
    
    boolean drawBoard=true,gameGoing=false;
    boolean pickable[]={true,true,true,true,false,false};
    boolean finished;
    Color lights[],darks[],darkGray;
    
    Image buffer,peg;
    Graphics bufg,pegg;
    Math m;
    
    public void init()
    {
        dotMap = new int[32]; // Holds colored pin info
        pointMap = new int[32]; // Holds B&W score pin info
        secretCol = new int[4]; // Holds computer's choice of colors
        lights = new Color[6];
        darks = new Color[6];
        
        darkGray=new Color(60,60,60);
        darks[0]=new Color(0,0,255); // Blue
        lights[0]=new Color(128,128,255);
        darks[1]=new Color(0,192,0); // Green
        lights[1]=new Color(64,255,64);
        darks[2]=new Color(255,0,0); // Red
        lights[2]=new Color(255,128,128);
        darks[3]=new Color(255,192,0); // Yellow
        lights[3]=new Color(255,255,70);
        darks[4]=new Color(210,150,0); // Orange
        lights[4]=new Color(245,185,0);
        darks[5]=new Color(255,0,255); // Purple
        lights[5]=new Color(255,128,255);
        
        buffer=createImage(250,250); // Prepare drawing buffers
        bufg=buffer.getGraphics();
        peg=createImage(48,40); // Used for drawing peg symbol
        pegg=peg.getGraphics();
        resize(250,250);
        clearBoard();
    }
    
    public void clearBoard() // Reset all variables and prepare for game
    {
        for (i=0;i<32;i++)
        {
            dotMap[i]=-1;
            pointMap[i]=-1;
        }
        currentRow=0;
        for (i=0;i<4;i++)
        {
            secretCol[i]=-1;
            while (secretCol[i]<0)
            {
                k=(int)(m.random()*6);
                if (pickable[k])
                secretCol[i]=k;
            }
        }
        repaint();
    }
    
    // Various graphical elements
    
    public void fixBox(Graphics g,int x,int y,int w,int h,Color c)
    {
        g.setColor(c);
        g.fillRect(x,y,w,h);
    }
    
    public void fixDisc(Graphics g,int x,int y,int r,Color c)
    {
        g.setColor(c);
        g.fillOval(x,y,r,r);
    }
    
    public void fixCircle(Graphics g,int x,int y,int r,Color c)
    {
        g.setColor(c);
        g.drawOval(x,y,r,r);
    }
    
    public void boardDot(Graphics g,int x,int y,int c)
    {
        fixDisc(g,x+2,y+2,18,darkGray);
        fixDisc(g,x,y,18,darks[c]);
        fixDisc(g,x+1,y+1,14,lights[c]);
        fixDisc(g,x+3,y+3,6,Color.white);
    }
    public void boardHole(Graphics g,int x,int y)
    {
        fixDisc(g,x+5,y+5,7,Color.black);
        g.setColor(Color.lightGray);
        g.drawArc(x+4,y+4,9,9,-135,180);
    }
    public void pointDot(Graphics g,int x,int y,int c)
    {
        fixDisc(g,x+2,y+2,10,Color.black);
        if (c==1)
        {
            fixDisc(g,x,y,10,darkGray);
            g.setColor(Color.white);
            g.drawArc(x+2,y+2,7,7,70,130);
        }
        else
        {
            fixDisc(g,x,y,10,Color.white);
            fixDisc(g,x+3,y+3,4,Color.lightGray);
            fixDisc(g,x+5,y+5,4,Color.white);
        }
    }
    
    public void pointHole(Graphics g,int x,int y)
    {
        fixDisc(g,x+3,y+3,4,Color.black);
        g.setColor(Color.lightGray);
        g.drawArc(x+2,y+2,6,6,-135,180);
    }
    
    public void bigPeg(Graphics g, int c)
    {
        fixBox(pegg,0,0,48,40,Color.lightGray);
        fixDisc(pegg,0,0,40,darks[c]);
        fixDisc(pegg,2,2,29,lights[c]);
        fixDisc(pegg,7,6,8,Color.white);
        fixCircle(pegg,0,0,39,Color.black);
        fixBox(pegg,22,0,26,40,Color.lightGray);
        fixBox(pegg,22,15,26,10,darks[c]);
        fixBox(pegg,31,15,17,8,lights[c]);
        pegg.setColor(Color.black);
        pegg.drawLine(22,0,22,40);
        pegg.drawRect(22,15,25,10);
        g.drawImage(peg,188,46,this);
    }
    
    public boolean mouseDown(java.awt.Event evt, int x, int y)
    {
        int whichCol,i,j,k,l;
        
        // Peg placed?
        for (j=0;j<4;j++)
        if (((x-(23+j*21))*(x-(23+j*21))+
        (y-(219-currentRow*28))*(y-(219-currentRow*28))
        <100 )&& gameGoing)
        {
            pickedDot=currentRow*4+j;
            changedGrfx=0;
            drawBoard=false;
            repaint();
        }
        // Color selected?
        for (i=0;i<3;i++)
        for (j=0;j<2;j++)
        if ((x-(185+j*40))*(x-(185+j*40))+
        (y-(115+i*40))*(y-(115+i*40))<225)
        {
            whichCol=i*2+j; // New color
            if (gameGoing && pickable[whichCol])
            {
                pickedCol=whichCol;
                changedGrfx=1;
                drawBoard=false;
                repaint();
            }
            else if (!gameGoing) // Toggle color
            {
                changedCol=whichCol;
                pickable[changedCol]=!pickable[changedCol];
                l=0;
                for (k=0;k<6;k++)
                if (pickable[k])
                l++;
                if (l<2)
                pickable[changedCol]=!pickable[changedCol];
                else
                {
                    changedGrfx=2;
                    drawBoard=false;
                    repaint();
                }
            }
        }
        // Start or End clicked?
        if ((x>174)&&(x<235)&&(y>217)&&(y<236))
        {
            gameGoing=!gameGoing;
            if (gameGoing)
            {
                clearBoard();
            }
            else
            {
                changedGrfx=3;
                drawBoard=false;
                repaint();
            }
        }
        return false;
    }
    
    public void checkDots(Graphics g) // Check the pegs
    {
        boolean temp=true;
        int holdDots[];
        int rightCol=0,rightPlace=0;
        
        for (j=0;j<4;j++)
        temp=(temp && (dotMap[currentRow*4+j]>=0));
        
        if (temp) // Guess complete?
        {
            holdDots=new int[4];
            for (j=0;j<4;j++)
            holdDots[j]=dotMap[currentRow*4+j];
            
            for (i=0;i<4;i++) // Award white pegs
            for (j=0;j<4;j++)
            if (holdDots[j]==secretCol[i])
            {
                pointMap[currentRow*4+rightCol++]=0;
                holdDots[j]=-1;
                j=4;
            }
            for (j=0;j<4;j++) // And black ones
            {
                if (secretCol[j]==dotMap[currentRow*4+j])
                rightPlace++;
            }
            for (j=0;j<rightPlace;j++)
            pointMap[currentRow*4+j]=1;
            
            // Display pegs
            for (j=0;j<2;j++)
            for (k=0;k<2;k++)
            if (pointMap[currentRow*4+j*2+k]>=0)
            pointDot(g,101+k*12,
            206-currentRow*28+j*12,pointMap[currentRow*4+j*2+k]);
            
            if (rightPlace==4) // All correct?
            {
                g.setColor(Color.black);
                g.drawString("WELL DONE!",168,20);
                currentRow=8;
            }
            currentRow++;
            if (currentRow>7) // Game over?
            {
                if (rightPlace<4) // Didn't make it?
                {
                    g.setColor(Color.black);
                    g.drawString("Sorry!",188,15);
                    for (j=0;j<4;j++)
                    boardDot(g,163+j*21,20,secretCol[j]);
                }
                gameGoing=false;
                g.setColor(Color.gray);
                g.fill3DRect(175,218,60,18,true);
                g.setColor(Color.white);
                g.drawString("Start",191,231);
            }
        }
    }
    
    public void paint(Graphics g)
    {
        bufg.setColor(Color.lightGray); // Clear offcreen image buffer
        bufg.fillRect(0,0,250,250);
        // Draw the board itself
        bufg.setColor(Color.gray);
        for (i=0;i<5;i++)
        bufg.fill3DRect(i,i,136-2*i,242-2*i,true);
        for (i=0;i<8;i++)
        {
            bufg.draw3DRect(10,10+i*28,88,25,false);
            bufg.draw3DRect(100,10+i*28,25,25,false);
        }
        bufg.fillPolygon(shadX,shadY,7);
        
        for (i=0;i<8;i++)
        {
            // Draw colored pins or just holes
            for (j=0;j<4;j++)
            if (dotMap[i*4+j]<0)
            boardHole(bufg,13+j*21,209-i*28);
            else
            boardDot(bufg,13+j*21,209-i*28,dotMap[i*4+j]);
            
            // Draw the score pins or holes
            for (j=0;j<2;j++)
            for (k=0;k<2;k++)
            if (pointMap[i*4+j*2+k]<0)
            pointHole(bufg,101+k*12,206-i*28+j*12);
            else
            pointDot(bufg,101+k*12,
            206-i*28+j*12,pointMap[i*4+j*2+k]);
        }
        
        // Draw the right field
        bufg.setColor(Color.gray);
        bufg.fill3DRect(160,92,90,151,true);
        bufg.fill3DRect(161,93,88,149,true);
        bufg.setColor(Color.gray);
        bufg.fill3DRect(175,218,60,18,true);
        bufg.setColor(Color.white);
        if (gameGoing)
        bufg.drawString("End",195,231);
        else
        bufg.drawString("Start",191,231);
        for (i=0;i<3;i++)
        for (j=0;j<2;j++)
        {
            fixDisc(bufg,169+j*40,99+i*40,32,Color.black);
            fixDisc(bufg,170+j*40,100+i*40,30,darks[i*2+j]);
            fixDisc(bufg,171+j*40,101+i*40,25,lights[i*2+j]);
            fixDisc(bufg,175+j*40,105+i*40,7,Color.white);
            if (pickable[i*2+j])
            fixCircle(bufg,168+j*40,98+i*40,34,Color.white);
        }
        bigPeg(bufg,pickedCol);
        g.drawImage(buffer,0,0,this); // Copy image buffer to screen
    }
    
    public void update(Graphics g)
    {
        if (drawBoard)
        paint(g);
        else
        { // Process small changes
            switch(changedGrfx)
            {
                case 0: // Peg placed in hole?
                i=pickedDot/4;
                j=pickedDot-i*4;
                dotMap[pickedDot]=pickedCol;
                boardDot(g,13+j*21,209-i*28,pickedCol);
                checkDots(g);
                break;
                
                case 1: // New color selected?
                bigPeg(g,pickedCol);
                break;
                
                case 2: // Color availability toggled?
                i=changedCol/2;
                j=changedCol-i*2;
                if (pickable[changedCol]) // Enable
                fixCircle(g,168+j*40,98+i*40,34,Color.white);
                else // Disable
                {
                    fixCircle(g,168+j*40,98+i*40,34,Color.gray);
                    if (pickedCol==changedCol)
                    // Big peg color not allowed?
                    {
                        for (i=5;i>=0;i--)
                        if (pickable[i])
                        j=i;
                        pickedCol=j;
                        bigPeg(g,pickedCol);
                    }
                }
                
                break;
                
                case 3: // Given up?
                g.setColor(Color.gray);
                g.fill3DRect(175,218,60,18,true);
                g.setColor(Color.white);
                g.drawString("Start",191,231);
                break;
                default:
                break;
            }
            drawBoard=true;
        }
    }
}



Diskussionsverlauf:
Java in HTML
    Re: Java in HTML
    Re: Java in HTML
    WEISS DENN KEINER EINE LÖSUNG???

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