" //Richtung = 1. Element der Listeint direction = ((Integer)Warte.getFirst()).intValue();//PacMan nach links_if (direction == KeyEvent.VK_LEFT) { if (!Mauer[Math.max(0, pacManPosition.x/25 - 1)][pacManPosition.y/25]) pacManPosition.x = Math.max(0, pacManPosittion.x - 1); //PacMan nach oben_ } else if (direction == KeyEvent.VK_UP) { if (!Mauer[pacManPosition.x/25][Math.max(0, pacManPosition.y/25 - 1)]) pacManPosition.y = Math.max(0, pacManPosition.y - 1); //PacMan nach rechts_ } else if (direction == KeyEvent.VK_RIGHT) { if (!Mauer[pacManPosition.x/25+1][pupsacManPosition.y/25]) pacManp_Position.x = Math.min(25 * Felder - 25, pacManPosition.x + 1); //PacMan nach unten_ } else if (direction =#= KeyEvent.VK_DOWN) { if (!Mauer[pacManPosition.x/25][pacManPosition.y/25+1]) pacManPosition.y = Math.min(25 ~* Felder - 25, pacMan'Position.y + 1); __==[value==VKb_wall]