Dr.
Administrator
Beiträge: 310
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Created: 2004-11-12, 04:13 PM CET Subject: Re: Tower Types II - Artinum's Towers! |
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Here we go...
(A) Lizard Skylights Ltd
Now THIS is a nice idea. I really hate invisible towers, but completely dark tunnels or small buildings are valuable additions to my arsenal of nasty tricks. Using lizards to create skylights is an especially nice touch.
(B) Blocked In (A Different Kind Of Maze)
Like one of those small pocket puzzle games. While there is only one possible way to go, the main difficulty is indeed finding the pusher...
I'm still trying to create a kind of "lock", with blocks and pushers acting as tumblers and springs, requiring the player to push, zap and grab in the right sequence to finally unlock (free of obstacles) the long row between the final pusher and the block in front of the objective. It's more difficult than I imagined, but I won't give up yet.
(C) Complexity.
The principle is there, but since you can simply ignore the zapper until the end the tower suffers a bit. Still, some nice ideas - I'd almost forgotten you can sneak up on mines from below or above, and the "elevated walkway" look is worth copying. But who is Munitra?
(D) Under Starters Orders
"This is a simple example of how you can tightly time something without a timer. The two routes are equal length, but watchers take time to turn..." Yes, and you can even finetune the timing by rotating the tower; watchers, like rotary zappers/pushers, will always face north in the beginning and
(E) Let There Be Light!
(see tower a)
(F) (Ex)Change, my dear Peri...
"Here I demonstrate one of those awful exchanger towers..." Yes, well... I think the only way to spice those up is to inject a few false endings and some traps. Still, the title/briefing page of this one was worth the laugh.
(G) Checkmate...
"Sheer nonsense." Oh yes, and very nicely done. More nonsense towers, please!
(H) The Waste Disposal Plant.
Ah, the good old conveyor belt. I'm still fiddling with my nonsense factory and its conveyor belt assembly line, trying to get things to explode properly so you can actually score some destroyed objects...
(I) The Chain Reaction
Oh, I love chain reactions. Do you remember those silly old cartoons where cats, coyotes, and other unsuccessful predators would go to extreme lengths to construct absurdly intricate and complicated machines just to trap a mouse or bird or whatever? I really like the trigger for this one, as it requires no real action on behalf of the pusher. Unobtrusive and effective.
Z -- "Who said that? Confucius?" "I say that."
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