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chrizb
Pusher


Beiträge: 62


New PostCreated: 2006-01-09, 05:54 PM CET     Subject: Re: ToB2 Reply with Quotation  

Framerates are low. test level is already down to 149fps so we are getting hit for rendered shadows. On the other hand we have always said that we are making it for high end machines (my machine is low tech with 1400MHz, GForce 3 and 1GB memory).

The real killer is anti aliasing (not used for the screenshots) and the texture size (these are the low res ones). Glow and bump seem to be ok. we are still to introduce full specular and emissives.

Luckily Truevision3D is flexible here, and we will offer grafical detail as configurations within the program. Annimations seem to be more tricky then expected, due to some timing issues. We have decided on l*m*n levels, as well as non standard custom objects for the levels. So you can have large non standard levels and new objects (not found in the original) customizable (model, textures, bumps, behaviour,...) so that the game can grow.

Levels are driven by themes, which include all aspects of configuration, based on xml (game will include an editor for the xml)

Thanks for taking an interest

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Re-writes are frequently necessary, everytime the underlying structure changes. But it can be painful. Hope you have things going the way you want them to be soon I want to play your full game

Kind regards
ChrizB



looks can be deceiving
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